local M = {
    ["显示敌对"] = true,
    ["显示宠物"] = true,
    ["灵魂出窍"] = false,
}
function M.Menu()
	local y = 200
	Draw_Text(100, y, 13, Engine.ToColor(255, 255, 255, 255),
		string.format("%s：%s", "[+]显示敌对", M["显示敌对"]))
	-- y = y + 20
	-- Draw_Text(100, y, 13, Engine.ToColor(255, 255, 255, 255),
	-- 	string.format("%s%s", "[F6]显示宠物", M["显示宠物"] and "（已开启）" or "（已关闭）"))
	--y = y + 20
	--Draw_Text(100, y, 13, Engine.ToColor(255, 255, 255, 255),
	--string.format("%s：%s", "[-]灵魂出窍", M["灵魂出窍"]))

	if GetAsyncKeyState(107) & 1 ~= 0 then
		M["显示敌对"] = not M["显示敌对"]
		-- elseif GetAsyncKeyState(117) & 1 ~= 0 then
		-- 	M["显示宠物"] = not M["显示宠物"]
		--elseif GetAsyncKeyState(109) & 1 ~= 0 then
		--M["灵魂出窍"] = not M["灵魂出窍"]
		--lua_SetYouling(M["灵魂出窍"])
	end
end

return M